Category Archives: Unreal Development Kit

UDK – March 2011 Beta

It has been more than a little while since I looked at anything UDK related (apart from Gears of War 2 and Bulletstorm, but they really don’t count) and I must say, some of the changes are rather big.  Prior … Continue reading

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UDK TUTORIAL: Scripting a custom game and weapon

Firstly, let me say that unless you have your own modeled and animated weapon, I suggest grabbing the “Plug and Play” Sniper Rifle created by OmegaMinus1 on the UDK forums – we’re really only interested in the UPK file that … Continue reading

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UDK – Barricading (Part Three)

After my brief looking at the ScaleForm HUD and object spawner, which there is still a little bit of work to be done on, I have moved back into how meshes react when they get shot. One of the biggest … Continue reading

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UDK Scaleform HUD (Part three)

Last night, I got stuck back into the UDK, and in particular the Scaleform HUD and GUI to do with spawning objects and the like.  I finally seem to be making some progress on the coding front – perhaps not … Continue reading

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UDK Scaleform HUD (Part two)

After covering the basics of the ScaleForm HUD integration, I felt that it was time to move from just a simple HUD into something a little more complicated, where the player can bring up an inventory and select the items … Continue reading

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